Flick
- Overview
Flick is a simple game that is
surprisingly addictive. It relies on good reflexes, short-term memory
and observation skills.
The basic premise, which applies to
both Flick Basic and Flick Shuffle, is to flick the object that appears
in the centre of the screen in the correct direction. For each object
you get right, you earn 1 point; for each object you get wrong, you
lose 1 point. Simple. But how do you know which way to flick it? Each
direction (left, right, up, down) is associated with a category and the
object needs to be flicked towards the category it fits.
If you don't have it already, you can download Flick from Apple's
iTunes App Store:

Game
Styles
Flick Basic:
Flick Basic randomly chooses four
categories (and their matching objects) for each new game. These
categories/objects remain fixed for the duration of that game, but
their relative positions may change. So, for example, say the program
selects four colours, and associates them as follows: up = red, right =
blue, down = yellow, left = green. For the duration of the game (how
long that is will depend on the mode you selected), the colours will
always be red, blue, yellow and green, but their direction associations
may change (e.g. up = blue, right = yellow, down = red, left = green).
This will happen at random during the game, so you need to pay
attention, and not just rely on memory! The difficulty you choose will
determine how obvious the categories are; in an Easy game an object’s
category is directly related to its appearance, in a Medium game the
category is based on one property of its appearance, and in a Hard game
an object’s association with its category is not based on visual
characteristics at all!
Flick
Shuffle:
Flick Shuffle adds an extra dimension
to the game, by changing not only the orientation of the categories,
but also the categories themselves! For example, when you begin the
game, the categories may be colours, as above. However, in addition to
the colours changing which direction they are associated with, the
program can randomly change the category, for example to shapes (e.g.
square, circle, triangle, trapezium). You might find yourself suddenly
going from up = red, right = blue, down = yellow, left = green to up =
square, right = circle, down = triangle, left = trapezium, and you have
to ignore colour altogether! How frequently these change depends on the
difficulty you select; an Easy game will change categories once every
10 objects, a Medium game once every 5 objects, and a Hard game will
randomly select a new category for every object! This is a further test
to your observation skills and focus, because you will have to change
which property of an object you pay attention to!
Game
Modes
There are two ways to play both Flick
Basic and Flick Shuffle.
Timed
You have 90 seconds from the time you
start the game to get as many points as you can. Flick quickly, but be
careful; a wrong answer reduces your score!
Sudden Death
This mode lets you keep playing for
as long as you like, with one important catch; you have to be right
every time! As soon as you flick one shape in the wrong direction, it’s
Game Over! But wait – that’s a bit too easy. You might just sit there
and think about each shape for a few minutes to make sure you get it
right. There’s one other catch – the objects only remain on the screen
for a short period of time; 7 seconds if you’ve selected Easy, 5
seconds for Medium and 2 seconds for Hard. If you miss 10 objects, it’s
also Game Over!

